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In the near future, I plan to publish posts that will tell you more about the mechanics of the modification and plans for the launch.English: Itomaki-no-tachi Style Sword Mounting With chrysanthemum and paulownia crests on nashiji laquer ground. Sorry for the mistakes, English is not my native language. Thank you for paying attention to my work, I am waiting for your comments and suggestions on the development of the modification. It is also planned to introduce the functionality of sieges and participation in tournaments and duels in the future. The same applies to the cultures of the factions and the matching of their troop types. After the battle, Crusader Kings gets through the gateway the number of killed in the player's squad and his enemy.Īt the first stage, the types of troops from Crusader Kings will be selected similar to Mount & Blade, at further stages of work on the modification, it is planned to create troops equivalent to those from Crusader Kings in Mount & Blade. Based on this data, a map is created and troops are placed in Mount & Blade. After you join, Crusader Kings sends parameters such as the number of troops, the militancy of the army commander (game character) and other warriors, the types of troops, the type of terrain, and others to Mount & Blade through a special gateway. The basis of the modification is Crusader Kings III, the gameplay remains the same, except for one detail, now you can join the battle at any time. I am a long-time fan of these two franchises and I really like the deep state management in Crusader Kings and the Mount & Blade combat system, and I thought why not combine them, taking all the best of the two games. In this post, I want to tell you about the modification that I am currently working on, its task is to combine the mechanics of such games as Crusader Kings III and Mount & Blade II: Bannerlord. Hi, my name is George, I am engaged in game development, and in my spare time I make modifications.
